The Early-Game has many stopping points, where you can decide to run dungeons or progress. It's important to remember that while you can always move forward, it's impossible to move back.
If you pass a dungeon, you can't de-level to re-enter, you have to create a new character. Make sure to use EXP Stop as needed.
Breakpoint!
At level 120, you can stop to farm Red Meteonyker, or farm Neo Cascada for perins and Angel Coins. If you're well funded or have friends to run with, you can also try your luck in the Aminus Dungeon for rare and powerful Vampire Weapons.
!!! SSF Players !!!
If you plan to run Savage Wilds or any Master Dungeons, it's highly recommended you're properly geared BEFORE changing to Master. 105/Bloody gear is critical to being able to clear Master Dungeons, and farming Neo Cascada will be much more lucrative than low level Azria.
Breakpoint!
At level 80-M, you can stop to farm Savage Wilds for Lusaka's Crystal Weapons, in addition to Savage Wilds jewelry, which is used by all classes. It's recommended to find a group to farm Savage Wilds with, as soloing it can be extremely challenging and tedious.
Alternatively, you can create a secondary character to farm this dungeon while your main character continues leveling onward.
Breakpoint!
At 121-H, you have several options. You can once again farm Red Meteonyker for Bloody Weapons and level 120 gear sets, run La Christiana A for Mastercraft Weapons, or run Cursed Aminus for Ancient Weapons.
Between La Christiana A and Cursed Aminus, the former is generally preferred because it's much easier to run and can be completed in a much faster time, and most of the Mastercraft Weapons are quite good.
A few things before you move on: