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Awakening Guide

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Last updated 1 year ago

This guide outlines recommended for Early-Game (around Level 121-H), Mid-Game (around Level 130-H), Late-Game (around AR50), and End-Game (beyond AR75). These roughly correspond to the for Season 5.

Recommended awakenings are based on common-awakening thresholds, but are ultimately fairly arbitrary. They're oftentimes a mix of how difficult the awakening is to obtain and how valuable they are.

For example, even though Melee classes and Mage classes both need primary stat (STR and INT, respectively), INT is much more valuable to Mages, so they'll look for higher awakenings at the same stage of the game.

These recommendations are assuming the player is using Scrolls of Superior Awakening (SoSA) which increase the tier of all rolls by 1, but cannot exceed the maximum allotted values shown in the awakening window (e.g. STR+28 -> STR+35; STR+35 -> STR+35).

Melee classes all prioritize ICD > STR > Attack > everything else.

While each class will have varying modifiers, a metric many players use is 5 STR -> 1 ICD. This means that 19 ICD + 20 STR can be read as roughly 23 ICD.

Mages are easy to build since all you have to look for is INT. Once you have 100% DCT, you can look for Attack instead of DCT on Gauntlets.

Crackshooters uniquely convert CC into ICD, up to a cap of 380% for PvE. Because of this, CC awakenings are extremely valuable earlier on, but fall off later as you approach/exceed the conversion cap.

For this reason, you should read CC as ICD for Early to Late game. For example, a 13 ICD + 6 CC awakening should be read as 19 ICD.

Similar to Mages, Tanks only need to look for one stat: STA. For Seraph Tanks, you should additionally make sure you have 100 DCT.

📔

Early-Game

Fashion/Pickup Pet Awakes: +2 ICD

  • Weapon

    • 15 ICD

  • Helmet

    • 35 STR

  • Suit

    • 15 ICD

  • Gauntlets

    • 10 CC

  • Boots

    • 20 ICD

Mid-Game

Fashion/Pickup Pet Awakes: +2 ICD

  • Weapon

    • 25 ICD

  • Helmet

    • 45 STR

  • Suit

    • 25 ICD

  • Gauntlets

    • 12 CC or 120 Attack

  • Boots

    • 30 ICD

Late-Game

Fashion/Pickup Pet Awakes: +3 ICD

  • Weapon

    • 30 ICD

  • Helmet

    • 50 STR

  • Suit

    • 30 ICD

  • Gauntlets

    • 15 CC or 200 Attack

  • Boots

    • 40 ICD

End-Game

Fashion/Pickup Pet Awakes: +3 ICD

  • Weapon

    • 40 ICD

  • Helmet

    • 60 STR

  • Suit

    • 40 ICD

  • Gauntlets

    • 250 Attack

  • Boots

    • 50 ICD

Early-Game

Fashion/Pickup Pet Awakes: +2 DCT

  • Weapon

    • 28 INT

  • Helmet

    • 35 INT

  • Suit

    • 28 INT

  • Gauntlets

    • 8 DCT

  • Boots

    • 8 Speed

Mid-Game

Fashion/Pickup Pet Awakes: +3 DCT

  • Weapon

    • 35 INT

  • Helmet

    • 45 INT

  • Suit

    • 35 INT

  • Gauntlets

    • 10 DCT or 100 Attack

  • Boots

    • 10 Speed

Late-Game

Fashion/Pickup Pet Awakes: +7 INT

  • Weapon

    • 45 INT

  • Helmet

    • 55 INT

  • Suit

    • 45 INT

  • Gauntlets

    • 150 Attack

  • Boots

    • 15 Speed

End-Game

Fashion/Pickup Pet Awakes: +7 INT

  • Weapon

    • 60 INT

  • Helmet

    • 70 INT

  • Suit

    • 60 INT

  • Gauntlets

    • 200 Attack

  • Boots

    • 18 Speed

Early-Game

Fashion/Pickup Pet Awakes: +2 CC/ICD

  • Weapon

    • 20 (ICD + CC)

  • Helmet

    • 25 DEX

  • Suit

    • 20 (ICD + CC)

  • Gauntlets

    • 8 CC

  • Boots

    • 20 ICD

Mid-Game

Fashion/Pickup Pet Awakes: +3 CC/ICD

  • Weapon

    • 30 (ICD + CC)

  • Helmet

    • 40 DEX

  • Suit

    • 30 (ICD + CC)

  • Gauntlets

    • 12 CC

  • Boots

    • 30 ICD

Late-Game

Fashion/Pickup Pet Awakes: +3 CC/ICD

  • Weapon

    • 35 (ICD + CC)

  • Helmet

    • 50 DEX

  • Suit

    • 35 (ICD + CC)

  • Gauntlets

    • 15 CC or 150 Attack

  • Boots

    • 40 ICD

End-Game

Fashion/Pickup Pet Awakes: +3 ICD

  • Weapon

    • 40 ICD

  • Helmet

    • 60 DEX

  • Suit

    • 40 ICD

  • Gauntlets

    • 200 Attack

  • Boots

    • 50 ICD

Early-Game

Fashion/Pickup Pet Awakes: +4 STA

  • Weapon

    • 28 STA

  • Helmet

    • 35 STA

  • Suit

    • 28 STA

  • Gauntlets

    • None

  • Boots

    • 8 Speed

Mid-Game

Fashion/Pickup Pet Awakes: +4 STA

  • Weapon

    • 35 STA

  • Helmet

    • 40 STA

  • Suit

    • 35 STA

  • Gauntlets

    • None

  • Boots

    • 10 Speed

Late-Game

Fashion/Pickup Pet Awakes: +7 STA

  • Weapon

    • 45 STA

  • Helmet

    • 55 STA

  • Suit

    • 45 STA

  • Gauntlets

    • None

  • Boots

    • 15 Speed

End-Game

Fashion/Pickup Pet Awakes: +7 STA

  • Weapon

    • 50 STA

  • Helmet

    • 65 STA

  • Suit

    • 50 STA

  • Gauntlets

    • Awake

  • Boots

    • 18 Speed

Awakenings
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