Awakening Guide
This guide outlines recommended Awakenings for Early-Game (around Level 121-H), Mid-Game (around Level 130-H), Late-Game (around AR50), and End-Game (beyond AR75). These roughly correspond to the Milestones for Season 5.
Recommended awakenings are based on common-awakening thresholds, but are ultimately fairly arbitrary. They're oftentimes a mix of how difficult the awakening is to obtain and how valuable they are.
For example, even though Melee classes and Mage classes both need primary stat (STR and INT, respectively), INT is much more valuable to Mages, so they'll look for higher awakenings at the same stage of the game.
These recommendations are assuming the player is using Scrolls of Superior Awakening (SoSA) which increase the tier of all rolls by 1, but cannot exceed the maximum allotted values shown in the awakening window (e.g. STR+28 -> STR+35; STR+35 -> STR+35).
Melee classes all prioritize ICD > STR > Attack > everything else.
While each class will have varying modifiers, a metric many players use is 5 STR -> 1 ICD. This means that 19 ICD + 20 STR can be read as roughly 23 ICD.
Early-Game
Fashion/Pickup Pet Awakes: +2 ICD
Weapon
15 ICD
Helmet
35 STR
Suit
15 ICD
Gauntlets
10 CC
Boots
20 ICD
Mid-Game
Fashion/Pickup Pet Awakes: +2 ICD
Weapon
25 ICD
Helmet
45 STR
Suit
25 ICD
Gauntlets
12 CC or 120 Attack
Boots
30 ICD
Late-Game
Fashion/Pickup Pet Awakes: +3 ICD
Weapon
30 ICD
Helmet
50 STR
Suit
30 ICD
Gauntlets
15 CC or 200 Attack
Boots
40 ICD
End-Game
Fashion/Pickup Pet Awakes: +3 ICD
Weapon
40 ICD
Helmet
60 STR
Suit
40 ICD
Gauntlets
250 Attack
Boots
50 ICD
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