Awakening Guide

This guide outlines recommended Awakenings for Early-Game (around Level 121-H), Mid-Game (around Level 130-H), Late-Game (around AR50), and End-Game (beyond AR75). These roughly correspond to the Milestones for Season 5.

Recommended awakenings are based on common-awakening thresholds, but are ultimately fairly arbitrary. They're oftentimes a mix of how difficult the awakening is to obtain and how valuable they are.

For example, even though Melee classes and Mage classes both need primary stat (STR and INT, respectively), INT is much more valuable to Mages, so they'll look for higher awakenings at the same stage of the game.

These recommendations are assuming the player is using Scrolls of Superior Awakening (SoSA) which increase the tier of all rolls by 1, but cannot exceed the maximum allotted values shown in the awakening window (e.g. STR+28 -> STR+35; STR+35 -> STR+35).

Melee classes all prioritize ICD > STR > Attack > everything else.

While each class will have varying modifiers, a metric many players use is 5 STR -> 1 ICD. This means that 19 ICD + 20 STR can be read as roughly 23 ICD.

Early-Game

Fashion/Pickup Pet Awakes: +2 ICD

  • Weapon

    • 15 ICD

  • Helmet

    • 35 STR

  • Suit

    • 15 ICD

  • Gauntlets

    • 10 CC

  • Boots

    • 20 ICD

Mid-Game

Fashion/Pickup Pet Awakes: +2 ICD

  • Weapon

    • 25 ICD

  • Helmet

    • 45 STR

  • Suit

    • 25 ICD

  • Gauntlets

    • 12 CC or 120 Attack

  • Boots

    • 30 ICD

Late-Game

Fashion/Pickup Pet Awakes: +3 ICD

  • Weapon

    • 30 ICD

  • Helmet

    • 50 STR

  • Suit

    • 30 ICD

  • Gauntlets

    • 15 CC or 200 Attack

  • Boots

    • 40 ICD

End-Game

Fashion/Pickup Pet Awakes: +3 ICD

  • Weapon

    • 40 ICD

  • Helmet

    • 60 STR

  • Suit

    • 40 ICD

  • Gauntlets

    • 250 Attack

  • Boots

    • 50 ICD

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