Dungeons (system)
In CW Flyff, dungeons are where the majority of gear drops. From weapons, to armor, to accessories, dungeon loot will help you power up (and make some perins).
Dungeons use a "fingerprint" entry system that limits the number of times each player can run each dungeon every day, independent of account and character. You can view the number of entries you have left by navigating to the Cooldowns & Item Duration menu (default hotkey: J).
Most dungeons also have Dungeon Buffs, which will give your party increased Item Drop Rate, in addition to other useful effects. You can raise the level of your Dungeon Buff by killing monsters within the dungeon, up to a maximum level.
Because of the entry system, be careful about entering and leaving dungeons. Make sure you have everything you need before entering a dungeon. If your entire party leaves a dungeon or if you disconnect in a dungeon, you will lose your entry!
Attempting to bypass the entry system by various means is against the rules. Please do not try to circumvent the dungeon entry system.
Dungeons
There are two types of solo dungeons: Low Level and Angel. All solo dungeons are designed so you can complete them solo with one reasonably geared character, but you can join your party members' solo dungeons as well.
Low Level Solo Dungeons:
Mars Mine Dungeon (historic weapons & level 75 green armor)
Ivillis Dungeon (angel weapons & level 90 green armor)
Dekane Mine Dungeon (legendary golden weapons & level 105 green armor)
Angel Solo Dungeons:
There are two boss dungeons, Red Meteonyker and Clockworks War. Both are boss-only dungeons without drop rate bonuses.
Red Meteonyker (level 120 -> 130H)
Drops bloody weapons (level 120) as well as level 120 green armor
Clockworks (level 60 -> 150H)
Typically completed for its [Ultimate] Clockworks Card, or for Legend Score
No Hard Mode available for Clockworks War
There are 5 Master level dungeons. Each one drops rare weapons for its level range. On Hard Mode (after Milestone 4 of Season), Master Dungeons also drop Sigils needed to power up Hephaestus Weapons to their full potential.
Additionally, Savage Wilds drops set jewelry that give powerful effects when completed.
Master dungeons include:
Savage Wilds (60M -> 80M)
Isle of Nightmares (70M -> 90M)
Abyssal Cove of the Ancients (90M -> 105M)
La Christiana A (100M -> 121H)
Cursed Aminus Dungeon (100M -> 130H)
Hero dungeons comprise of 3 dungeons between Level 130H and 150H. These dungeons are:
Catacombs of Anguish (130M - 160H)
Drops level 125 green armor sets, in addition to the extremely powerful [Ultimate] Kheldor Card
Ankou's Asylum (130H - 160H)
Drops level 150 weapons
Kalgas Cave (130H - 160H)
Drops level 150 green armor sets
Angel level dungeons are end game dungeons that are meant to push your characters to their limits. There is no easy mode for Angel dungeons. These dungeons include:
Blessed and Cursed Deathwing (Level 151H+)
Drops armor Fragments used to craft Blessed/Cursed armor
Snowy Peaks and Sky Forest (Level 151H+)
Drops Jewel Construction Plans used to craft Blessed/Cursed accessories
Craft of Hephaestus (Level 151H AR 30+)
Drops Hephaestus weapon construction plans, used to craft Hephaestus Weapons
Dark Trails (Level 160H AR30+)
Drops Spheres for the Sphere Grid
Required to unlock the 7th star in Hephaestus Weapons
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