Tank AI

CW Flyff features Tank AI to allow for smoother dungeon runs. Most dungeon bosses in the game will prioritize attacking the "tank", determined by whichever player in the party has the most HP.

Some bosses don't have Tank AI, including Asmodan, Clockworks, Red Meteonyker, and the two Deathwings.

Safely blasting away at a distance.

If a Templar is tanking, there's only a 4% chance the boss will switch targets, while for other classes, the chance is 9%. In conjunction with its high HP scaling and the skills Dead Man's Lure and Taunt, this gives Templars an unparalleled ability to keep bosses on them and off your teammates.

Support RMs will be the last target that bosses go after. To qualify as a support, 3 out of the 4 requirements must be met:

  • More INT than STA

  • More than 30% Heal Rate

  • INT + Heal Rate > 3.5 * STA

  • Used a healing/reviving skill in the last 10 seconds

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